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Brass Orrery

Orrery Terrain · OrreryTerrainRenderer module · member function

FTerrainGrassSystem::

GetChunkRules

Experimental

The kernel rules chunk Tile is placed with: the material's auto rules with the chunk's noise origin.

Declaration

OrreryTerrain::Native::FScatterLayerRules GetChunkRules(FIntPoint Tile) const;
Header
#include "Grass/TerrainGrassSystem.h"
Module
PublicDependencyModuleNames.Add("OrreryTerrainRenderer"); in your module’s Build.cs.
Stability
Experimental: supported, may change in a minor version, with a changelog line.
Thread
Game thread only. (the rule of FTerrainGrassSystem)

Parameters

NameTypeDefaultMeaning
TileFIntPoint——