Orrery Terrain · OrreryTerrainRenderer module · member function
FTerrainGrassSystem::
GetChunkRules
ExperimentalThe kernel rules chunk Tile is placed with: the material's auto rules with the chunk's noise origin.
Declaration
OrreryTerrain::Native::FScatterLayerRules GetChunkRules(FIntPoint Tile) const;- Header
#include "Grass/TerrainGrassSystem.h"- Module
PublicDependencyModuleNames.Add("OrreryTerrainRenderer");in your module’s Build.cs.- Stability
- Experimental: supported, may change in a minor version, with a changelog line.
- Thread
- Game thread only. (the rule of FTerrainGrassSystem)
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
Tile | FInt | — | — |