Orrery Terrain · OrreryTerrainRenderer module · member function
FTerrainGrassSystem::
IsIdle
ExperimentalWhether no grass build is pending: the varieties are loaded, no chunk's posts wait for the next tick, no task runs, no result waits to be accepted, and no wanted sub-cell is unbuilt or built against older posts.
Declaration
bool IsIdle() const;- Header
#include "Grass/TerrainGrassSystem.h"- Module
PublicDependencyModuleNames.Add("OrreryTerrainRenderer");in your module’s Build.cs.- Stability
- Experimental: supported, may change in a minor version, with a changelog line.
- Thread
- Game thread.
Description
True when the grass is disabled (r.OrreryTerrain.Grass.Enable 0) or has no layer set.
Note.
Game thread. Live: it reads the state the last Tick and OnPosts left.