Orrery Terrain · OrreryTerrainRenderer module · member function
FTerrainGrassSystem::
SetHost
ExperimentalThe terrain actor the components belong to (their outer), or null when the terrain went away.
Declaration
void SetHost(AOrreryTerrainActor* Host);- Header
#include "Grass/TerrainGrassSystem.h"- Module
PublicDependencyModuleNames.Add("OrreryTerrainRenderer");in your module’s Build.cs.- Stability
- Experimental: supported, may change in a minor version, with a changelog line.
- Thread
- Game thread only. (the rule of FTerrainGrassSystem)
Description
Always starts over: waits for the tasks in flight, destroys every component and forgets the resident chunks (their posts come again).
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
Host | AOrrery | — | — |