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Brass Orrery

Orrery Terrain · OrreryTerrainRenderer module · member function

FTerrainGrassSystem::

SetLayerSet

Experimental

Use this layer set's grass: releases every component and loads its grass types asynchronously; building starts on the first tick after they have loaded.

Declaration

void SetLayerSet(UOrreryTerrainLayerSet* Set);
Header
#include "Grass/TerrainGrassSystem.h"
Module
PublicDependencyModuleNames.Add("OrreryTerrainRenderer"); in your module’s Build.cs.
Stability
Experimental: supported, may change in a minor version, with a changelog line.
Thread
Game thread only. (the rule of FTerrainGrassSystem)

Description

Null clears the grass.

Parameters

NameTypeDefaultMeaning
SetUOrreryTerrainLayerSet*——
Note.

Today the only way to give the system its layer set (the dev command Orrery.Terrain.Grass.LayerSet is the other); the terrain actor has no layer set property yet.