Orbdale Terrain · OrbdaleTerrainCore module · member function
Native::FFollowSet::
Run
One run, ascending by tile key.
Overload 1
One run, ascending by tile key.
std::vector<FFollowItem>& Run(size_t Index);- Header
#include "Native/GroundFollow.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrainCore");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread (the shell owns it); no hash container, so every visit order is canonical. (the rule of FFollowSet)
Description
Items may be edited in place (Delta never; Id and the hidden flag yes), never reordered.
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
Index | size_ | — | — |
Overload 2
const std::vector<FFollowItem>& Run(size_t Index) const;- Header
#include "Native/GroundFollow.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrainCore");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread (the shell owns it); no hash container, so every visit order is canonical. (the rule of FFollowSet)
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
Index | size_ | — | — |