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Orbdale

Orbdale Terrain · OrbdaleTerrainCore module · member function

Native::FFollowSet::

Run

One run, ascending by tile key.

Overload 1

One run, ascending by tile key.

std::vector<FFollowItem>& Run(size_t Index);
Header
#include "Native/GroundFollow.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrainCore"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Thread
Game thread (the shell owns it); no hash container, so every visit order is canonical. (the rule of FFollowSet)

Description

Items may be edited in place (Delta never; Id and the hidden flag yes), never reordered.

Parameters

NameTypeDefaultMeaning
Indexsize_t——

Overload 2

const std::vector<FFollowItem>& Run(size_t Index) const;
Header
#include "Native/GroundFollow.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrainCore"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Thread
Game thread (the shell owns it); no hash container, so every visit order is canonical. (the rule of FFollowSet)

Parameters

NameTypeDefaultMeaning
Indexsize_t——