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Orbdale

Orbdale Terrain · OrbdaleTerrainCore module · member function

Native::FGroundHandle::

Revision

The revision of the latest snapshot published to this handle: it moves on every publish, streaming included (FGroundQuery::LastEditRevision moves on truth changes only).

Declaration

FRevision Revision() const;
Header
#include "Native/GroundHandle.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrainCore"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Thread
Any thread, one atomic load.

Returns

0 before the first publish and after the world is destroyed. It may briefly run ahead of a query acquired at the same moment; compare a query's own Revision when the two must agree.

Note.

Any thread, one atomic load.