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Orbdale

Orbdale Terrain · OrbdaleTerrainCore module · member function

Native::FGroundHandle::

operator=

Declaration

FGroundHandle& operator=(const FGroundHandle&) = delete;
Header
#include "Native/GroundHandle.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrainCore"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Thread
Acquire and Revision: any thread, no allocation, never blocks on IO. (the rule of FGroundHandle)

Parameters

NameTypeDefaultMeaning
unnamedconst FGroundHandle&——