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Orbdale

Orbdale Terrain · OrbdaleTerrainCore module · struct

Native::FSculptReplayer::

FOpenStrokeRef

Experimental

One open stroke, as the records number it and as the world does.

Declaration

struct FOpenStrokeRef
Header
#include "Native/SculptReplay.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrainCore"); in your module’s Build.cs.
Stability
Experimental: supported, may change in a minor version, with a changelog line.
Thread
Game thread only, like every FTerrainWorld write. (the rule of FSculptReplayer)

Properties

NameTypeDefaultMeaning
AuthorityFStrokeId0

The records' id (FSculptCommand::Stroke).

LocalFStrokeId0

The world's id.

NextStepuint32_t0

The Step its next brush record carries.