Orbdale Terrain · OrbdaleTerrainCore module · struct
Native::FSculptReplayer::
FOpenStrokeRef
ExperimentalOne open stroke, as the records number it and as the world does.
Declaration
struct FOpenStrokeRef- Header
#include "Native/SculptReplay.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrainCore");in your module’s Build.cs.- Stability
- Experimental: supported, may change in a minor version, with a changelog line.
- Thread
- Game thread only, like every FTerrainWorld write. (the rule of FSculptReplayer)
Properties
| Name | Type | Default | Meaning |
|---|---|---|---|
Authority | FStroke | 0 | The records' id ( |
Local | FStroke | 0 | The world's id. |
Next | uint32_ | 0 | The Step its next brush record carries. |