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Orbdale

Orbdale Terrain · OrbdaleTerrainCore module · member function

Native::FTerrainHashTree::

FTerrainHashTree

Experimental

Overload 1

FTerrainHashTree();
Header
#include "Native/Net/HashTree.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrainCore"); in your module’s Build.cs.
Stability
Experimental: supported, may change in a minor version, with a changelog line.
Thread
Game thread, like every FTerrainWorld write. (the rule of FTerrainHashTree)

Overload 2

FTerrainHashTree(const FTerrainHashTree&) = delete;
Header
#include "Native/Net/HashTree.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrainCore"); in your module’s Build.cs.
Stability
Experimental: supported, may change in a minor version, with a changelog line.
Thread
Game thread, like every FTerrainWorld write. (the rule of FTerrainHashTree)

Parameters

NameTypeDefaultMeaning
unnamedconst FTerrainHashTree&——