Orbdale Terrain · OrbdaleTerrain module · function
OrbdaleTerrainQuality::
Apply
Writes Profile's rows at SetBy, skipping each row whose variable was set at a stronger priority or does not exist (its module is not loaded).
Declaration
int32 Apply(EOrbdaleTerrainQuality Profile, EConsoleVariableFlags SetBy);- Header
#include "OrbdaleTerrainQuality.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread.
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
Profile | EOrbdale | — | — |
SetBy | EConsole | — | — |
Returns
The rows written.
Note.
Game thread. The module calls it when the profile in force changes; call it directly only to re-assert one.