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Brass Orrery

Orrery Terrain · OrreryTerrainCore module · function

Native::

AutoLayerWeights

Experimental

The auto rules alone: how a unit of layer-0 weight splits over the layers at world position (WorldXCm, WorldYCm).

Declaration

void AutoLayerWeights(const FScatterLayerRules& Rules, double WorldXCm, double WorldYCm, float SlopeDeg, float WorldZCm,
                      float OutWeights[kScatterLayers]);
Header
#include "Native/TerrainScatter.h"
Module
PublicDependencyModuleNames.Add("OrreryTerrainCore"); in your module’s Build.cs.
Stability
Experimental: supported, may change in a minor version, with a changelog line.
Thread
Tier 1: plain C++, no allocation, deterministic in canonical order (ascending candidate index), any thread. (the header’s rule)

Description

EffectiveLayerWeights adds the painted weights and scales this by W0.

Parameters

NameTypeDefaultMeaning
Rulesconst FScatterLayerRules&——
WorldXCmdouble——
WorldYCmdouble——
SlopeDegfloat——
WorldZCmfloat——
OutWeightsfloat——