Orrery Terrain · OrreryTerrainCore module · struct
Native::
FFollowRules
The rules of one followed type (a foliage type, a tagged component, an actor).
Declaration
struct FFollowRules- Header
#include "Native/GroundFollow.h"- Module
PublicDependencyModuleNames.Add("OrreryTerrainCore");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
Properties
| Name | Type | Default | Meaning |
|---|---|---|---|
Mode | EFollow | EFollow | — |
Max | float | 90.f | Hidden on ground steeper than this (face-normal slope, degrees); 90 or more = no limit. |
b | bool | false | Turn by the rotation that takes the Pristine normal to the Modified one. |
Align | float | 90.f | The largest turn, degrees. |
Clear | float | 0.f | Extra distance around a runtime feature's footprint that is cleared, metres. |
b | bool | false | RegisterFollow only: the instance was placed on the ground as it is now, so its offset is taken from the Modified ground (not the Pristine) outside a runtime footprint. |