Skip to content
Brass Orrery

Orrery Terrain · OrreryTerrainCore module · struct

Native::

FFollowScratch

Scratch a caller keeps between batches, so the steady state allocates nothing.

Declaration

struct FFollowScratch
Header
#include "Native/GroundFollow.h"
Module
PublicDependencyModuleNames.Add("OrreryTerrainCore"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.

Properties

NameTypeDefaultMeaning
PristineZstd::vector<double>——
ModifiedZstd::vector<double>——
ModifiedNormalstd::vector<float>——
PristineNormalstd::vector<float>——
Slopestd::vector<float>——
SlopePstd::vector<float>——
Classstd::vector<uint8_t>——
PrecisionPstd::vector<EPrecision>——
PrecisionMstd::vector<EPrecision>——
Featuresstd::vector<FFeatureFootprint>——
Segsstd::vector<FFollowSeg>——
Polysstd::vector<FFollowPoly>——
PolyXYstd::vector<double>—

Vertices of every plate in Polys, x y pairs.