Orrery Terrain · OrreryTerrainCore module · struct
Native::
FFollowScratch
Scratch a caller keeps between batches, so the steady state allocates nothing.
Declaration
struct FFollowScratch- Header
#include "Native/GroundFollow.h"- Module
PublicDependencyModuleNames.Add("OrreryTerrainCore");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
Properties
| Name | Type | Default | Meaning |
|---|---|---|---|
Pristine | std:: | — | — |
Modified | std:: | — | — |
Modified | std:: | — | — |
Pristine | std:: | — | — |
Slope | std:: | — | — |
Slope | std:: | — | — |
Class | std:: | — | — |
Precision | std:: | — | — |
Precision | std:: | — | — |
Features | std:: | — | — |
Segs | std:: | — | — |
Polys | std:: | — | — |
Poly | std:: | — | Vertices of every plate in Polys, x y pairs. |