Orrery Terrain · OrreryTerrainCore module · member function
Native::FJoinStreamWriter::
operator=
ExperimentalDeclaration
FJoinStreamWriter& operator=(const FJoinStreamWriter&) = delete;- Header
#include "Native/Net/NetJoin.h"- Module
PublicDependencyModuleNames.Add("OrreryTerrainCore");in your module’s Build.cs.- Stability
- Experimental: supported, may change in a minor version, with a changelog line.
- Thread
- Construct and Prioritise on the game thread; Prepare on any thread (the save's work), at most once; after it, Produce on any thread, one call at a time, and Read on one thread at a time. (the rule of FJoinStreamWriter)
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
| unnamed | const FJoin | — | — |