Orrery Terrain · OrreryTerrainCore module · member function
Native::FSculptReplayer::
CopyOpenStrokes
ExperimentalEvery open stroke, ascending records id: what a join stream sends of them.
Declaration
void CopyOpenStrokes(std::vector<FOpenStrokeRef>& Out) const;- Header
#include "Native/SculptReplay.h"- Module
PublicDependencyModuleNames.Add("OrreryTerrainCore");in your module’s Build.cs.- Stability
- Experimental: supported, may change in a minor version, with a changelog line.
- Thread
- Game thread only, like every FTerrainWorld write. (the rule of FSculptReplayer)
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
Out | std:: | — | Cleared, then filled. |