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Brass Orrery

Orrery Terrain · OrreryTerrainCore module · member function

Native::FSculptReplayer::

CopyOpenStrokes

Experimental

Every open stroke, ascending records id: what a join stream sends of them.

Declaration

void CopyOpenStrokes(std::vector<FOpenStrokeRef>& Out) const;
Header
#include "Native/SculptReplay.h"
Module
PublicDependencyModuleNames.Add("OrreryTerrainCore"); in your module’s Build.cs.
Stability
Experimental: supported, may change in a minor version, with a changelog line.
Thread
Game thread only, like every FTerrainWorld write. (the rule of FSculptReplayer)

Parameters

NameTypeDefaultMeaning
Outstd::vector<FOpenStrokeRef>&—

Cleared, then filled.