Orrery Terrain · OrreryTerrainCore module · struct
Native::
FStreamingSource
ExperimentalA place where the ground must be resident at full resolution: a camera, a player, or a simulation invoker (the construction cursor, a vehicle or agent that queries ground).
Declaration
struct FStreamingSource- Header
#include "Native/TileSource.h"- Module
PublicDependencyModuleNames.Add("OrreryTerrainCore");in your module’s Build.cs.- Stability
- Experimental: supported, may change in a minor version, with a changelog line.
Properties
| Name | Type | Default | Meaning |
|---|---|---|---|
Position | FWorld | — | — |
Radius_ | double | 2000.0 | Full-resolution residency radius around Position; negative: no base tile (a view high above the ground, ViewResidencyRadius). |
Priority | uint8_ | 0 | Higher loads first. |
b | bool | true | A player view (a camera, a World Partition streaming source): only views get the far ring (FTerrainWorld::SetFarData, about 28 MB of level tiles per view at High). An invoker sets it false and keeps only its base residency. FTerrainStreamer sets it per source. |