Orrery Terrain · OrreryTerrainRenderer module · struct
Native::
FTerrainGpuMeasureResult
One finished measurement, ms of GPU time per frame.
Declaration
struct FTerrainGpuMeasureResult- Header
#include "Native/TerrainGpuMeasure.h"- Module
PublicDependencyModuleNames.Add("OrreryTerrainRenderer");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
Properties
| Name | Type | Default | Meaning |
|---|---|---|---|
b | bool | false | The sequence ran to its end with nonzero readings. |
b | bool | false | The terrain has a far field, so Far_ms and Near_ms are split. |
Baseline_ | float | 0.f | Median with everything shown, before and after, averaged. |
No | float | 0.f | Median with the far field hidden. |
No | float | 0.f | Median with the whole terrain hidden. |
Whole_ | float | 0.f | Baseline minus NoTerrain. |
Far_ | float | 0.f | Baseline minus NoFar. |
Near_ | float | 0.f | NoFar minus NoTerrain. |
Drift_ | float | 0.f | The second baseline minus the first: how far the rest of the frame moved during the measurement. |