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Brass Orrery

Orrery Terrain · OrreryTerrainCore module · member function

Native::FTerrainHashTree::

Leaves

Experimental

The leaves as of the last Update with any tile: by field (sculpt, then channels by id), then chunk row, then column.

Declaration

void Leaves(std::vector<FSyncHashLeaf>& Out) const;
Header
#include "Native/Net/HashTree.h"
Module
PublicDependencyModuleNames.Add("OrreryTerrainCore"); in your module’s Build.cs.
Stability
Experimental: supported, may change in a minor version, with a changelog line.
Thread
Game thread, like every FTerrainWorld write. (the rule of FTerrainHashTree)

Description

Appends to Out.

Parameters

NameTypeDefaultMeaning
Outstd::vector<FSyncHashLeaf>&——