Orrery Terrain · OrreryTerrainCore module · member function
Native::FTerrainHashTree::
Recompute
ExperimentalThe SyncHash computed from scratch, sharing nothing with any tree: O(world).
Declaration
static uint64_t Recompute(const FTerrainWorld& World);- Header
#include "Native/Net/HashTree.h"- Module
PublicDependencyModuleNames.Add("OrreryTerrainCore");in your module’s Build.cs.- Stability
- Experimental: supported, may change in a minor version, with a changelog line.
- Thread
- Game thread, like every FTerrainWorld write. (the rule of FTerrainHashTree)
Description
The incremental value must equal it (tests, the desync report).
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
World | const FTerrain | — | — |