Orrery Terrain · OrreryTerrainCore module · function
Native::
LoadJoin
ExperimentalLoad the joiner's world from the stream's save at S (FTerrainSerialization::LoadFromFile: paged when the world has a page store, so codes still on their way stay cold), check StateHash and SyncHash against the head, hold the save's next feature id to the head's, then set the record position to S.
Declaration
EJoinLoad LoadJoin(FTerrainWorld& World, const FJoinStreamReader& Reader, ELoadResult* OutLoad = nullptr,
FTerrainFileLoadInfo* OutInfo = nullptr);- Header
#include "Native/Net/NetJoin.h"- Module
PublicDependencyModuleNames.Add("OrreryTerrainCore");in your module’s Build.cs.- Stability
- Experimental: supported, may change in a minor version, with a changelog line.
- Thread
- Game thread.
Description
The load reads the reader's file from memory; once it loaded, the file lets each run go as it reaches the reader's store. First it adds the stream's brush masks (FJoinStreamReader::Masks) to the world's FBrushMaskRegistry, which keeps them after the load.
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
World | FTerrain | — | — |
Reader | const FJoin | — | — |
OutLoad | ELoad | nullptr | — |
OutInfo | FTerrain | nullptr | — |
Game thread. O(world) once (the hashes). Keep feeding the reader after a paged load: the world's cold pages read the codes from its file as they arrive (IoError until then, retried).