Orrery Terrain · OrreryTerrainEditor module · function
OrreryTerrainBrushPalette::
SelectSplat
Editor onlyPick Splat (null: none) in Props as a palette button does: the brush is cleared and the change is announced as a details edit.
Declaration
void SelectSplat(UOrreryTerrainBrushMaskProperties& Props, UOrreryTerrainSplatAsset* Splat);- Header
#include "Tools/OrreryTerrainBrushPalette.h"- Module
PublicDependencyModuleNames.Add("OrreryTerrainEditor");in an editor module’s Build.cs: an editor module, not in packaged games.- Stability
- Stable: changes within a major version only add.
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
Props | UOrrery | — | — |
Splat | UOrrery | — | — |