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Orbdale

Orbdale Terrain · OrbdaleTerrain module · member function

UOrbdaleTerrainAsyncBase::

StreamAround

Registers temporary streaming invokers that cover Area grown by Margin_cm (XY, world cm) so the ground streams in without a camera.

Declaration

bool StreamAround(UOrbdaleTerrainSubsystem& Terrain, const FBox& Area, double Radius_cm, double Margin_cm);
Header
#include "OrbdaleTerrainAsyncActions.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Thread
Game thread. (the rule of UOrbdaleTerrainAsyncBase)

Description

A grid of markers 60 m apart, at most 64; they are removed when the node finishes.

Parameters

NameTypeDefaultMeaning
TerrainUOrbdaleTerrainSubsystem&——
Areaconst FBox&——
Radius_cmdouble——
Margin_cmdouble——

Returns

false when the world is gone.