Orbdale Terrain · OrbdaleTerrain module · member function
UOrbdaleTerrainBrushAsset::
GetMaskSide
BlueprintSamples a side of the baked mask; 0 when not baked.
Declaration
UFUNCTION(BlueprintPure, Category="Orbdale|Terrain|Brush")
int32 GetMaskSide() const;Blueprint Get Mask Side
The graph as text
- Get Mask Side (pure function; Target is Orbdale Terrain Brush Asset)
- In Target (self object): self
- Out Return Value (Integer): not connected
- Header
#include "OrbdaleTerrainBrushAsset.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread. (the rule of UOrbdaleTerrainBrushAsset)
- Blueprint
- Get Mask Side, in Orbdale › Terrain › Brush