Orbdale Terrain · OrbdaleTerrainEditor module · member function
UOrbdaleTerrainBrushMaskProperties::
GetSplatAsset
Editor onlyThe splat asset, loaded; null when none is picked or it no longer exists.
Declaration
UOrbdaleTerrainSplatAsset* GetSplatAsset() const;- Header
#include "Tools/OrbdaleTerrainBrushPalette.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrainEditor");in an editor module’s Build.cs: an editor module, not in packaged games.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread, editor only. (the rule of UOrbdaleTerrainBrushMaskProperties)