Orbdale Terrain · OrbdaleTerrainEditor module · member function
UOrbdaleTerrainBrushMaskProperties::
HasSplat
Editor onlyWhether a splat is picked in a Paint tool and baked with at least one channel that has a layer.
Declaration
bool HasSplat() const;- Header
#include "Tools/OrbdaleTerrainBrushPalette.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrainEditor");in an editor module’s Build.cs: an editor module, not in packaged games.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread, editor only. (the rule of UOrbdaleTerrainBrushMaskProperties)