Orbdale Terrain · OrbdaleTerrain module · member function
UOrbdaleTerrainBrushToolComponent::
DrawToolHUD
BlueprintDraws the HUD text and the cursor ring on the player's canvas, once per frame while the tool is active.
Declaration
UFUNCTION(BlueprintNativeEvent, Category="Orbdale|Terrain|Tool")
void DrawToolHUD(UCanvas* Canvas);Blueprint Event DrawToolHUD
The graph as text
- Event DrawToolHUD (event)
- Out Output Delegate (delegate): not connected
- Out Canvas (Canvas object): not connected
- Header
#include "Tools/OrbdaleTerrainBrushToolComponent.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread, local player only. (the rule of UOrbdaleTerrainBrushToolComponent)
- Blueprint
- Event DrawToolHUD, in Orbdale › Terrain › Tool
Description
Override in a subclass or a Blueprint to restyle or replace it.
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
Canvas | UCanvas* | — | The HUD canvas; valid for this call only. |