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Orbdale

Orbdale Terrain · OrbdaleTerrain module · member function

UOrbdaleTerrainBrushToolComponent::

EndStroke

Blueprint

Close the open stroke.

Declaration

UFUNCTION(BlueprintCallable, Category="Orbdale|Terrain|Tool")
void EndStroke();
Blueprint End Stroke
The graph as text
  1. End Stroke (function call; Target is Orbdale Terrain Brush Tool Component)
    • In Target (self object): self
Header
#include "Tools/OrbdaleTerrainBrushToolComponent.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Thread
Game thread, local player only. (the rule of UOrbdaleTerrainBrushToolComponent)
Blueprint
End Stroke, in Orbdale › Terrain › Tool