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Orbdale

Orbdale Terrain · OrbdaleTerrain module · member function

UOrbdaleTerrainBrushToolComponent::

IsToolActive

Blueprint

Declaration

UFUNCTION(BlueprintPure, Category="Orbdale|Terrain|Tool")
bool IsToolActive() const;
Blueprint Is Tool Active
The graph as text
  1. Is Tool Active (pure function; Target is Orbdale Terrain Brush Tool Component)
    • In Target (self object): self
    • Out Return Value (Boolean): not connected
Header
#include "Tools/OrbdaleTerrainBrushToolComponent.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Thread
Game thread, local player only. (the rule of UOrbdaleTerrainBrushToolComponent)
Blueprint
Is Tool Active, in Orbdale › Terrain › Tool