Orbdale Terrain · OrbdaleTerrain module · member function
UOrbdaleTerrainBrushToolComponent::
Redo
BlueprintRedo the stroke the last Undo took back.
Declaration
UFUNCTION(BlueprintCallable, Category="Orbdale|Terrain|Tool")
bool Redo();Blueprint Redo
The graph as text
- Redo (function call; Target is Orbdale Terrain Brush Tool Component)
- In Target (self object): self
- Out Return Value (Boolean): not connected
- Header
#include "Tools/OrbdaleTerrainBrushToolComponent.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread, local player only. (the rule of UOrbdaleTerrainBrushToolComponent)
- Blueprint
- Redo, in Orbdale › Terrain › Tool
Returns
false when there was nothing to redo.