Orbdale Terrain · OrbdaleTerrain module · member function
UOrbdaleTerrainBrushToolComponent::
SetFalloff
BlueprintSelect the falloff toward the brush edge, for every brush kind.
Declaration
UFUNCTION(BlueprintCallable, Category="Orbdale|Terrain|Tool")
void SetFalloff(EOrbdaleTerrainFalloff Falloff);Blueprint Set Falloff
The graph as text
- Set Falloff (function call; Target is Orbdale Terrain Brush Tool Component)
- In Target (self object): self
- In Falloff (EOrbdaleTerrainFalloff): Smooth
- Header
#include "Tools/OrbdaleTerrainBrushToolComponent.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread, local player only. (the rule of UOrbdaleTerrainBrushToolComponent)
- Blueprint
- Set Falloff, in Orbdale › Terrain › Tool
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
Falloff | EOrbdale | — | — |