Skip to content
Orbdale

Orbdale Terrain · OrbdaleTerrain module · member function

UOrbdaleTerrainBrushToolComponent::

SetRotationMode

Blueprint

Set how each dab turns the mask.

Declaration

UFUNCTION(BlueprintCallable, Category="Orbdale|Terrain|Tool|Brush")
void SetRotationMode(EOrbdaleTerrainMaskRotation Mode, float RandomRange = 180.f);
Blueprint Set Rotation Mode
The graph as text
  1. Set Rotation Mode (function call; Target is Orbdale Terrain Brush Tool Component)
    • In Target (self object): self
    • In Mode (EOrbdaleTerrainMaskRotation): Fixed
    • In Random Range (Float): 180.0
Header
#include "Tools/OrbdaleTerrainBrushToolComponent.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Thread
Game thread, local player only. (the rule of UOrbdaleTerrainBrushToolComponent)
Blueprint
Set Rotation Mode, in Orbdale › Terrain › Tool › Brush

Parameters

NameTypeDefaultMeaning
ModeEOrbdaleTerrainMaskRotation—

Fixed, FollowStroke (the brush angle is an offset) or Random.

RandomRangefloat180.f

Random only: the dab angle is the brush angle plus or minus up to this many degrees.