Skip to content
Orbdale

Orbdale Terrain · OrbdaleTerrain module · member function

UOrbdaleTerrainCommitAsync::

CommitPlateAsync

Blueprint

Commit a plate when its ground is resident.

Declaration

UFUNCTION(BlueprintCallable, Category="Orbdale|Terrain|Edit", meta=(BlueprintInternalUseOnly="true", WorldContext="WorldContextObject", DisplayName="Commit Plate (Async)"))
static UOrbdaleTerrainCommitAsync* CommitPlateAsync(const UObject* WorldContextObject, const FOrbdaleTerrainPlateBP& Plate, int64 OwnerDomain = 0, int64 OwnerId = 0, float Timeout = 30.f);
Blueprint Commit Plate (Async)
The graph as text
  1. Commit Plate (Async) (latent function)
    • In Plate (OrbdaleTerrainPlateBP): not connected
    • In Owner Domain (Integer64): 0
    • In Owner Id (Integer64): 0
    • In Timeout (Float): 30.0
    • Then: not connected
    • On Completed: not connected
    • On Failed: not connected
    • Out Result (OrbdaleTerrainCommitResult): not connected
    • Out Reason (EOrbdaleTerrainAsyncFailure): not connected
Header
#include "OrbdaleTerrainAsyncActions.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Blueprint
Commit Plate (Async), in Orbdale › Terrain › Edit

Parameters

NameTypeDefaultMeaning
WorldContextObjectconst UObject*——
Plateconst FOrbdaleTerrainPlateBP&——
OwnerDomainint640—
OwnerIdint640—
Timeoutfloat30.f—