Orbdale Terrain · OrbdaleTerrain module · member function
UOrbdaleTerrainCommitAsync::
CommitPlateAsync
BlueprintCommit a plate when its ground is resident.
Declaration
UFUNCTION(BlueprintCallable, Category="Orbdale|Terrain|Edit", meta=(="true", ="WorldContextObject", ="Commit Plate (Async)"))
static UOrbdaleTerrainCommitAsync* CommitPlateAsync(const UObject* WorldContextObject, const FOrbdaleTerrainPlateBP& Plate, int64 OwnerDomain = 0, int64 OwnerId = 0, float Timeout = 30.f);Blueprint Commit Plate (Async)
The graph as text
- Commit Plate (Async) (latent function)
- In Plate (OrbdaleTerrainPlateBP): not connected
- In Owner Domain (Integer64): 0
- In Owner Id (Integer64): 0
- In Timeout (Float): 30.0
- Then: not connected
- On Completed: not connected
- On Failed: not connected
- Out Result (OrbdaleTerrainCommitResult): not connected
- Out Reason (EOrbdaleTerrainAsyncFailure): not connected
- Header
#include "OrbdaleTerrainAsyncActions.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Blueprint
- Commit Plate (Async), in Orbdale › Terrain › Edit
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
WorldContextObject | const UObject* | — | — |
Plate | const FOrbdale | — | — |
OwnerDomain | int64 | 0 | — |
OwnerId | int64 | 0 | — |
Timeout | float | 30.f | — |