Orbdale Terrain · OrbdaleTerrainEditor module · class
UOrbdaleTerrainEdModeSettings
Editor onlyThe mode's per-user settings, saved to EditorPerProjectUserSettings when the mode exits and loaded when it is entered.
Declaration
UCLASS(config = EditorPerProjectUserSettings)
class UOrbdaleTerrainEdModeSettings : public UObject- Header
#include "OrbdaleTerrainEditorSettings.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrainEditor");in an editor module’s Build.cs: an editor module, not in packaged games.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread, editor only.
- Derives from
UObject
Properties
| Name | Type | Default | Meaning |
|---|---|---|---|
Last | FName | — | The tool that was active when the mode last exited; started again on the next enter when it is still registered and enabled. |
b | bool | true | Draw the viewport HUD (kind, radius, strength, loading state). |
Preview | FLinear | FLinear | Colour of the brush ring while the ground under it is editable. |
Preview | int32 | 64 | Samples of the brush ring, per ring. |
b | bool | false | Pause grass rebuilds while a stroke is down (drives r.OrbdaleTerrain.Grass.DuringStroke while the mode is active). |