Orbdale Terrain · OrbdaleTerrain module · member function
UOrbdaleTerrainEditPolicy::
IsOwnFeature
ExperimentalBlueprintThe default owner rule: the requesting player's request inserted the feature (Author is RequestAuthor, not 0).
Declaration
UFUNCTION(BlueprintPure, Category="Orbdale|Terrain|Net")
static bool IsOwnFeature(const FOrbdaleTerrainFeatureEditContext& Feature);Blueprint Is Own Feature
The graph as text
- Is Own Feature (pure function)
- In Feature (OrbdaleTerrainFeatureEditContext): not connected
- Out Return Value (Boolean): not connected
- Header
#include "Net/OrbdaleTerrainEditPolicy.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrain");in your module’s Build.cs.- Stability
- Experimental: supported, may change in a minor version, with a changelog line.
- Thread
- Game thread, on the server only; called once per brush step, so keep it cheap. (the rule of UOrbdaleTerrainEditPolicy)
- Blueprint
- Is Own Feature, in Orbdale › Terrain › Net
Description
The server's own features, the editor's and a loaded save's have author 0, so no client changes them.
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
Feature | const FOrbdale | — | — |