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Orbdale

Orbdale Terrain · OrbdaleTerrainEditor module · member function

UOrbdaleTerrainEditorFollowSubsystem::

BeginEdit

Editor only

Note the ground before an edit of Terrain.

Declaration

static FOrbdaleTerrainFollowEdit BeginEdit(const UOrbdaleTerrainSubsystem& Terrain);
Header
#include "Follow/OrbdaleTerrainEditorFollow.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrainEditor"); in an editor module’s Build.cs: an editor module, not in packaged games.
Stability
Stable: changes within a major version only add.
Thread
Game thread, editor worlds only. (the rule of UOrbdaleTerrainEditorFollowSubsystem)

Description

Call it before the edit's first write.

Parameters

NameTypeDefaultMeaning
Terrainconst UOrbdaleTerrainSubsystem&——

Returns

An open edit in an editor world with this subsystem and UOrbdaleTerrainEditorSettings::bFollowEdits on; otherwise a closed one, which FinishEdit passes through.