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Orbdale

Orbdale Terrain · OrbdaleTerrainEditor module · member function

UOrbdaleTerrainEditorLibrary::

BakeAuthoring

Editor onlyBlueprint

Bake World's terrain, as Manage, Bake does without its dialog (UOrbdaleTerrainBake::BakeAuthoring).

Declaration

UFUNCTION(BlueprintCallable, Category="Orbdale|Terrain|Editor", meta=(AutoCreateRefTerm="Options"))
static FOrbdaleTerrainBakeReport BakeAuthoring(UWorld* World, const FOrbdaleTerrainBakeOptions& Options);
Blueprint Bake Authoring
The graph as text
  1. Bake Authoring (function call)
    • In World (World object): None
    • In Options (OrbdaleTerrainBakeOptions): not connected
    • Out Return Value (OrbdaleTerrainBakeReport): not connected
Header
#include "OrbdaleTerrainEditorLibrary.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrainEditor"); in an editor module’s Build.cs: an editor module, not in packaged games.
Stability
Stable: changes within a major version only add.
Thread
Game thread, editor only. (the rule of UOrbdaleTerrainEditorLibrary)
Blueprint
Bake Authoring, in Orbdale › Terrain › Editor

Description

The map must be saved.

Parameters

NameTypeDefaultMeaning
WorldUWorld*——
Optionsconst FOrbdaleTerrainBakeOptions&——

Returns

What was made: Error is empty on success (bBaked false then means there was nothing to bake), and says why otherwise. Returned whole, so Python sees the refusal too.