Orbdale Terrain · OrbdaleTerrainEditor module · member function
UOrbdaleTerrainEditorLibrary::
GetActiveToolHud
Editor onlyBlueprintThe HUD lines the active tool draws this frame (brush, Stamp and feature tools), for scripted checks.
Declaration
UFUNCTION(BlueprintCallable, Category="Orbdale|Terrain|Editor")
static TArray<FString> GetActiveToolHud();Blueprint Get Active Tool Hud
The graph as text
- Get Active Tool Hud (function call)
- Out Return Value (array of String): not connected
- Header
#include "OrbdaleTerrainEditorLibrary.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrainEditor");in an editor module’s Build.cs: an editor module, not in packaged games.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread, editor only. (the rule of UOrbdaleTerrainEditorLibrary)
- Blueprint
- Get Active Tool Hud, in Orbdale › Terrain › Editor