Orbdale Terrain · OrbdaleTerrainEditor module · member function
UOrbdaleTerrainEditorLibrary::
GetEditorWorld
Editor onlyBlueprintThe level editor's world; null without one (a commandlet).
Declaration
UFUNCTION(BlueprintCallable, Category="Orbdale|Terrain|Editor")
static UWorld* GetEditorWorld();Blueprint Get Editor World
The graph as text
- Get Editor World (function call)
- Out Return Value (World object): not connected
- Header
#include "OrbdaleTerrainEditorLibrary.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrainEditor");in an editor module’s Build.cs: an editor module, not in packaged games.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread, editor only. (the rule of UOrbdaleTerrainEditorLibrary)
- Blueprint
- Get Editor World, in Orbdale › Terrain › Editor