Orbdale Terrain · OrbdaleTerrain module · member function
UOrbdaleTerrainFollowSubsystem::
IsSettled
BlueprintWhether nothing is waiting: every registration and every journal entry seen has been applied.
Declaration
UFUNCTION(BlueprintPure, Category="Orbdale|Terrain|Follow")
bool IsSettled() const;Blueprint Is Settled
The graph as text
- Is Settled (pure function; Target is Orbdale Terrain Follow Subsystem)
- In Target (self object): self
- Out Return Value (Boolean): not connected
- Header
#include "OrbdaleTerrainFollowSubsystem.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread. (the rule of UOrbdaleTerrainFollowSubsystem)
- Blueprint
- Is Settled, in Orbdale › Terrain › Follow