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Orbdale

Orbdale Terrain · OrbdaleTerrain module · member function

UOrbdaleTerrainFollowSubsystem::

IsSettled

Blueprint

Whether nothing is waiting: every registration and every journal entry seen has been applied.

Declaration

UFUNCTION(BlueprintPure, Category="Orbdale|Terrain|Follow")
bool IsSettled() const;
Blueprint Is Settled
The graph as text
  1. Is Settled (pure function; Target is Orbdale Terrain Follow Subsystem)
    • In Target (self object): self
    • Out Return Value (Boolean): not connected
Header
#include "OrbdaleTerrainFollowSubsystem.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Thread
Game thread. (the rule of UOrbdaleTerrainFollowSubsystem)
Blueprint
Is Settled, in Orbdale › Terrain › Follow