Skip to content
Orbdale

Orbdale Terrain · OrbdaleTerrain module · member function

UOrbdaleTerrainFollowSubsystem::

RefreshFollow

Blueprint

Drop the records of instances that are gone and register those that are new, on a component already tracked.

Declaration

UFUNCTION(BlueprintCallable, Category="Orbdale|Terrain|Follow")
void RefreshFollow(UInstancedStaticMeshComponent* Component);
Blueprint Refresh Follow
The graph as text
  1. Refresh Follow (function call; Target is Orbdale Terrain Follow Subsystem)
    • In Target (self object): self
    • In Component (InstancedStaticMeshComponent object): None
Header
#include "OrbdaleTerrainFollowSubsystem.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Thread
Game thread. (the rule of UOrbdaleTerrainFollowSubsystem)
Blueprint
Refresh Follow, in Orbdale › Terrain › Follow

Parameters

NameTypeDefaultMeaning
ComponentUInstancedStaticMeshComponent*——