Orbdale Terrain · OrbdaleTerrain module · member function
UOrbdaleTerrainFollowSubsystem::
ScanLevel
Track every foliage actor and tagged component of a level (done when the level is added to the world).
Declaration
void ScanLevel(ULevel* Level);- Header
#include "OrbdaleTerrainFollowSubsystem.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread. (the rule of UOrbdaleTerrainFollowSubsystem)
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
Level | ULevel* | — | — |