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Orbdale

Orbdale Terrain · OrbdaleTerrain module · member function

UOrbdaleTerrainFollowSubsystem::

TrackComponent

Follow one instanced component.

Declaration

bool TrackComponent(UInstancedStaticMeshComponent* Component, const OrbdaleTerrain::Native::FFollowRules& Rules);
Header
#include "OrbdaleTerrainFollowSubsystem.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Thread
Game thread. (the rule of UOrbdaleTerrainFollowSubsystem)

Description

Registration and its first snap are spread over the next ticks.

Parameters

NameTypeDefaultMeaning
ComponentUInstancedStaticMeshComponent*—

An instanced static mesh component (hierarchical ones included).

Rulesconst OrbdaleTerrain::Native::FFollowRules&—

Mode Ignore tracks nothing.

Returns

false when it is already tracked, is null, or the rules say Ignore.