Orbdale Terrain · OrbdaleTerrain module · member function
UOrbdaleTerrainGroundFollowComponent::
EndPlay
Declaration
virtual void EndPlay(const EEndPlayReason::Type Reason) override;- Header
#include "OrbdaleTerrainGroundFollowComponent.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread. (the rule of UOrbdaleTerrainGroundFollowComponent)
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
Reason | const EEnd | — | — |