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Orbdale

Orbdale Terrain · OrbdaleTerrain module · member function

UOrbdaleTerrainGroundFollowComponent::

IsCleared

Blueprint

Whether the ground has cleared the actor now (hidden, or about to be destroyed).

Declaration

UFUNCTION(BlueprintPure, Category="Orbdale|Terrain|Follow")
bool IsCleared() const;
Blueprint Is Cleared
The graph as text
  1. Is Cleared (pure function; Target is Terrain Ground Follow)
    • In Target (self object): self
    • Out Return Value (Boolean): not connected
Header
#include "OrbdaleTerrainGroundFollowComponent.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Thread
Game thread. (the rule of UOrbdaleTerrainGroundFollowComponent)
Blueprint
Is Cleared, in Orbdale › Terrain › Follow