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Orbdale

Orbdale Terrain · OrbdaleTerrain module · member function

UOrbdaleTerrainGroundFollowComponent::

Reregister

Blueprint

Register again at the actor's current place and height (after moving it on purpose).

Declaration

UFUNCTION(BlueprintCallable, Category="Orbdale|Terrain|Follow")
void Reregister();
Blueprint Reregister
The graph as text
  1. Reregister (function call; Target is Terrain Ground Follow)
    • In Target (self object): self
Header
#include "OrbdaleTerrainGroundFollowComponent.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Thread
Game thread. (the rule of UOrbdaleTerrainGroundFollowComponent)
Blueprint
Reregister, in Orbdale › Terrain › Follow