Orbdale Terrain · OrbdaleTerrain module · member function
UOrbdaleTerrainGroundFollowComponent::
Reregister
BlueprintRegister again at the actor's current place and height (after moving it on purpose).
Declaration
UFUNCTION(BlueprintCallable, Category="Orbdale|Terrain|Follow")
void Reregister();Blueprint Reregister
The graph as text
- Reregister (function call; Target is Terrain Ground Follow)
- In Target (self object): self
- Header
#include "OrbdaleTerrainGroundFollowComponent.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread. (the rule of UOrbdaleTerrainGroundFollowComponent)
- Blueprint
- Reregister, in Orbdale › Terrain › Follow