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Orbdale

Orbdale Terrain · OrbdaleTerrain module · member function

UOrbdaleTerrainLayerSet::

NumLayers

Blueprint

The number of usable layers: Layers, capped at kMaxLayers.

Declaration

UFUNCTION(BlueprintPure, Category="Orbdale|Terrain|Paint")
int32 NumLayers() const;
Blueprint Num Layers
The graph as text
  1. Num Layers (pure function; Target is Orbdale Terrain Layer Set)
    • In Target (self object): self
    • Out Return Value (Integer): not connected
Header
#include "OrbdaleTerrainLayerSet.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Thread
Game thread. (the rule of UOrbdaleTerrainLayerSet)
Blueprint
Num Layers, in Orbdale › Terrain › Paint