Orbdale Terrain · OrbdaleTerrain module · member function
UOrbdaleTerrainLibrary::
CommitCorridor
BlueprintCommit a corridor as one transaction.
Declaration
UFUNCTION(BlueprintCallable, Category="Orbdale|Terrain|Edit", meta=(="WorldContextObject"))
static FOrbdaleTerrainCommitResult CommitCorridor(const UObject* WorldContextObject, const FOrbdaleTerrainCorridorBP& Corridor);Blueprint Commit Corridor
The graph as text
- Commit Corridor (function call)
- In Corridor (OrbdaleTerrainCorridorBP): not connected
- Out Return Value (OrbdaleTerrainCommitResult): not connected
- Header
#include "OrbdaleTerrainLibrary.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread (Blueprint). (the rule of UOrbdaleTerrainLibrary)
- Blueprint
- Commit Corridor, in Orbdale › Terrain › Edit
Description
Refusals as CommitPlate.
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
WorldContextObject | const UObject* | — | — |
Corridor | const FOrbdale | — | — |