Orbdale Terrain · OrbdaleTerrain module · member function
UOrbdaleTerrainLibrary::
CommitCorridorFromSpline
BlueprintCommit a corridor along a spline: the spline centreline replaces Params.Points, sampled every Params.StationSpacing.
Declaration
UFUNCTION(BlueprintCallable, Category="Orbdale|Terrain|Edit", meta=(="WorldContextObject"))
static FOrbdaleTerrainCommitResult CommitCorridorFromSpline(const UObject* WorldContextObject, const USplineComponent* Spline, const FOrbdaleTerrainCorridorBP& Params);Blueprint Commit Corridor from Spline
The graph as text
- Commit Corridor from Spline (function call)
- In Spline (SplineComponent object): None
- In Params (OrbdaleTerrainCorridorBP): not connected
- Out Return Value (OrbdaleTerrainCommitResult): not connected
- Header
#include "OrbdaleTerrainLibrary.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread (reads the spline).
- Blueprint
- Commit Corridor from Spline, in Orbdale › Terrain › Edit
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
WorldContextObject | const UObject* | — | — |
Spline | const USpline | — | — |
Params | const FOrbdale | — | — |
Note.
Game thread (reads the spline).