Orbdale Terrain · OrbdaleTerrain module · member function
UOrbdaleTerrainLibrary::
DeleteTerrainSave
BlueprintDelete the file a save reference names, when no terrain pages from it.
Declaration
UFUNCTION(BlueprintCallable, Category="Orbdale|Terrain|Save", meta=(="WorldContextObject"))
static bool DeleteTerrainSave(const UObject* WorldContextObject, const FOrbdaleTerrainSaveRef& Ref);Blueprint Delete Terrain Save
The graph as text
- Delete Terrain Save (function call)
- In Ref (OrbdaleTerrainSaveRef): not connected
- Out Return Value (Boolean): not connected
- Header
#include "OrbdaleTerrainLibrary.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread.
- Blueprint
- Delete Terrain Save, in Orbdale › Terrain › Save
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
WorldContextObject | const UObject* | — | — |
Ref | const FOrbdale | — | — |
Returns
true when the file is gone afterwards; false for an invalid reference or a file a terrain still pages from.
Note.
Game thread.