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Orbdale

Orbdale Terrain · OrbdaleTerrain module · member function

UOrbdaleTerrainLibrary::

DeleteTerrainSave

Blueprint

Delete the file a save reference names, when no terrain pages from it.

Declaration

UFUNCTION(BlueprintCallable, Category="Orbdale|Terrain|Save", meta=(WorldContext="WorldContextObject"))
static bool DeleteTerrainSave(const UObject* WorldContextObject, const FOrbdaleTerrainSaveRef& Ref);
Blueprint Delete Terrain Save
The graph as text
  1. Delete Terrain Save (function call)
    • In Ref (OrbdaleTerrainSaveRef): not connected
    • Out Return Value (Boolean): not connected
Header
#include "OrbdaleTerrainLibrary.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Thread
Game thread.
Blueprint
Delete Terrain Save, in Orbdale › Terrain › Save

Parameters

NameTypeDefaultMeaning
WorldContextObjectconst UObject*——
Refconst FOrbdaleTerrainSaveRef&——

Returns

true when the file is gone afterwards; false for an invalid reference or a file a terrain still pages from.

Note.

Game thread.