Orbdale Terrain · OrbdaleTerrain module · member function
UOrbdaleTerrainLibrary::
EvaluateCorridor
BlueprintWhat a corridor would do, with nothing changed.
Declaration
UFUNCTION(BlueprintCallable, Category="Orbdale|Terrain|Edit", meta=(="WorldContextObject"))
static FOrbdaleTerrainEarthworks EvaluateCorridor(const UObject* WorldContextObject, const FOrbdaleTerrainCorridorBP& Corridor);Blueprint Evaluate Corridor
The graph as text
- Evaluate Corridor (function call)
- In Corridor (OrbdaleTerrainCorridorBP): not connected
- Out Return Value (OrbdaleTerrainEarthworks): not connected
- Header
#include "OrbdaleTerrainLibrary.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread (Blueprint). (the rule of UOrbdaleTerrainLibrary)
- Blueprint
- Evaluate Corridor, in Orbdale › Terrain › Edit
Description
Allowed on a read-only terrain.
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
WorldContextObject | const UObject* | — | — |
Corridor | const FOrbdale | — | — |