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Orbdale

Orbdale Terrain · OrbdaleTerrain module · member function

UOrbdaleTerrainLibrary::

EvaluateCorridor

Blueprint

What a corridor would do, with nothing changed.

Declaration

UFUNCTION(BlueprintCallable, Category="Orbdale|Terrain|Edit", meta=(WorldContext="WorldContextObject"))
static FOrbdaleTerrainEarthworks EvaluateCorridor(const UObject* WorldContextObject, const FOrbdaleTerrainCorridorBP& Corridor);
Blueprint Evaluate Corridor
The graph as text
  1. Evaluate Corridor (function call)
    • In Corridor (OrbdaleTerrainCorridorBP): not connected
    • Out Return Value (OrbdaleTerrainEarthworks): not connected
Header
#include "OrbdaleTerrainLibrary.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Thread
Game thread (Blueprint). (the rule of UOrbdaleTerrainLibrary)
Blueprint
Evaluate Corridor, in Orbdale › Terrain › Edit

Description

Allowed on a read-only terrain.

Parameters

NameTypeDefaultMeaning
WorldContextObjectconst UObject*——
Corridorconst FOrbdaleTerrainCorridorBP&——